Problème affichage gris

28/12/2010 11h40 #1 
-fL-
dRu
Capitaine
Capitaine


Bonjour,

Encore moi pour une nouvelle question.
Je fais du startmovie sur de vieilles démos en utilisant un croisement entre la cfg de Fnx, et une cfg à moua. La démo en question sur le screen date du 28/01/2007.

Le soucis c'est que les objets à moyenne distance deviennement de plus en plus gris, jusqu'à être totalement gris lorsqu'ils sont loin.

Un lien vers un screenshot:

http://www.toopix.eu/userfiles/b1d557e45503205c0e25ac62bc80f8e9.jpg

Une idée de ce qui pourrait déconner? Est-ce possible que cela soit lié au HDR?
28/12/2010 13h12 #2 
YOULAIII
Memento.DOD:S
Caporal
Caporal


Désolé de ne pas pouvoir t'aider, j'aimerai juste savoir quel ligne tu as modifié pour modifier la police des frags !
28/12/2010 19h22 #3 
TrOu
World War 2
Général de corps d'armée
Général de corps d'armée


Tu utilisais pas un WH à l'époque? Ça doit influer sur tes .dem Grand Sourire

Tu as essayé en passant tes détails graphique au minimum?
28/12/2010 23h40 #4 
-fL-
dRu
Capitaine
Capitaine


Au minimum ça sort correctement, mais ça m'énerve de les mettre au minimum pour une vidéo...déjà que ça m'énerve de pas pouvoir changer la couleur des textes de frags Grand Sourire
Ca me bloque j'ai toujours pas fait une startmovie à cause de ça Grand Sourire

YOULAIII a écrit:Désolé de ne pas pouvoir t'aider, j'aimerai juste savoir quel ligne tu as modifié pour modifier la police des frags !


Une seule ligne ça ne serait pas assez fun...
Je vais te la faire rapide ou long j'sais pas Grand Sourire

1/ Dans ton hudlayout.res, au niveau du HUD_Deathnotice tu modifies ce qui est en gras:

HudDeathNotice
{
"fieldName" "HudDeathNotice"
"visible" "1"
"enabled" "1"
"xpos" "r640"
"wide" "640"
"tall" "480"

"MaxDeathNotices" "5"
"LineHeight" "10" //"19"
"RightJustify" "1" // If 1, draw notices from the right

"TextFont" "KDFontSmall"
"CTTextColor" "CT_Blue"
"TerroristTextColor" "T_Red"

"BackgroundColor" "blank" //others kills
"ActiveBackgroundColor" "HudKillsDeathsYou" //your kills


2/ Il va falloir dire maintenant à ton clientscheme.res ce que veut dire"KDFontSmall". Ca donne:
"KDFontSmall" // New font for kills and Deaths one size smaller than chat, has background. Set in HudLayout.res
{
"1"
{
"name" "Unispace"
"tall" "16"
"weight" "600"
"yres" "480 599"
"dropshadow" "0"
"additive" "0"
"antialias" "1"
}
"2"
{
"name" "Unispace"

"tall" "16"
"weight" "600"
"yres" "600 767"
"dropshadow" "0"
"additive" "0"
"antialias" "1"
}
"3"
{
"name" "Unispace"

"tall" "16"
"weight" "600"
"yres" "768 1023"
"dropshadow" "0"
"additive" "0"
"antialias" "1"
}
"4"
{
"name" "Unispace"
"tall" "16"
"weight" "600"
"yres" "1024 1199"
"dropshadow" "0"
"additive" "0"
"antialias" "1"
}
"5"
{
"name" "Unispace"
"tall" "16"
"weight" "600"
"yres" "1200 10000"
"dropshadow" "0"
"additive" "0"
"antialias" "1"
}

}
La variable KDFontSmall est utilisée par le HUD de Insane, je me suis pas emmerdé j'ai conservé le nom. Le nom de ma police (ici unispace) est celui tel qu'il apparaît dans word, ou dans l'éditeur de police de windaube.

3/ Cela peut suffir si tu as installé la police dans le répertoire fonts de windaube. Si cela ne fonctionne pas, il faut copier la police dans le répertoire resource de dods. Puis éditer clientscheme.Res. Tout en bas on trouve un truc, limite il aurait pu mettre un gyrophare pour que ça se voit mieux Grand Sourire:
//////////////////////// CUSTOM FONT FILES /////////////////////////////
//
// specifies all the custom (non-system) font files that need to be loaded to service the above described fonts
CustomFontFiles
{
"1" "resource/DODlogo.ttf"
"2" "resource/BRASSAL_.ttf"
"3" "resource/unispace bd it.ttf"
}
}


Voilà c'est fait, roule ma poule
Maintenant si quelqu'un peut se donner autant de mal en apportant une réponse MERKÎ d'avance Grand Sourire
29/12/2010 09h33 #5 
Didrole
SourceGames.fr
Major
Major


Peut tu taper "differences" dans la console et nous filer le résultat ?
29/12/2010 12h16 #6 
-fL-
dRu
Capitaine
Capitaine


Yep, voici le résultat:


] differences
"rope_subdiv" = "1" ( def. "2" ) min. 0.000000 max. 8.000000
client
- Rope subdivision amount
"rope_wind_dist" = "1" ( def. "1000" )
client
- Don't use CPU applying small wind gusts to ropes when they're past this distance.
"cl_detail_max_sway" = "5" ( def. "0" )
client archive
- Amplitude of the detail prop sway
"cl_detail_avoid_radius" = "64" ( def. "0" )
client archive
- radius around detail sprite to avoid players
"cl_detail_avoid_force" = "0.4" ( def. "0" )
client archive
- force with which to avoid players ( in units, percentage of the width of the detail sprite )
"cl_detail_avoid_recover_speed" = "0.25" ( def. "0" )
client archive
- how fast to recover position after avoiding players
"hud_saytext_time" = "0" ( def. "12" )
client
"cl_observercrosshair" = "0" ( def. "1" )
client archive
"cam_idealyaw" = "0" ( def. "90" )
client archive
"cam_idealdist" = "150" ( def. "64" )
client archive
"cl_yawspeed" = "400" ( def. "210" )
client
"cl_upspeed" = "400" ( def. "320" )
client archive
"m_pitch" = "+0.022" ( def. "0.022" )
client archive
- Mouse pitch factor.
"sensitivity" = "0.75" ( def. "3" ) min. 0.000100
client archive
- Mouse sensitivity.
"m_customaccel_scale" = "0.00" ( def. "0.04" ) min. 0.000000
client archive
- Custom mouse acceleration value.
"m_customaccel_exponent" = "0" ( def. "1" )
client archive
- Mouse move is raised to this power before being scaled by scale factor.
"m_mousespeed" = "1.000000" ( def. "1" ) min. 1.000000 max. 20.000000
client archive
- Windows mouse speed factor (range 1 to 20).
"cl_phys_props_max" = "1" ( def. "300" )
client
- Maximum clientside physic props
"r_propsmaxdist" = "5000000" ( def. "1200" )
client
- Maximum visible distance
"cl_idealpitchscale" = "0.02" ( def. "0.8" )
client archive
"cl_overdraw_test" = "0"
client cheat
"mat_clipz" = "0" ( def. "1" )
client
"mat_wateroverlaysize" = "256" ( def. "128" )
client
"r_DoCovertTransitions" = "0" ( def. "1" )
client
"hud_drawhistory_time" = "0" ( def. "5" )
client
"hud_fastswitch" = "1" ( def. "0" )
client archive
"cl_showhelp" = "0" ( def. "1" )
client archive
- Set to 0 to not show on-screen help
"cl_autorezoom" = "0" ( def. "1" )
client archive
- When set to 1, sniper rifles and bazooka weapons will automatically raise after each shot
"cl_identiconmode" = "0" ( def. "2" )
client archive
- 2 - icons over teammates' heads
1- icons over target teammate
0 - no head icons
"hud_capturepanel" = "0" ( def. "1" )
client archive
- Set to 0 to not draw the HUD capture panel
"cl_crosshair_red" = "255.000000" ( def. "200" )
client archive
"cl_crosshair_green" = "0.000000" ( def. "200" )
client archive
"cl_crosshair_blue" = "0.000000" ( def. "200" )
client archive
"cl_crosshair_scale" = "11" ( def. "32.0" )
client archive
"cl_dynamic_crosshair" = "0" ( def. "1" )
client archive
"hud_centerid" = "0" ( def. "1" )
client archive
"cl_enabledeatheffects" = "0" ( def. "1" )
client archive
- Enable/disable death camera effects
"cl_enabledeathfilmgrain" = "0" ( def. "1" )
client archive
- Enable/disable the death camera film grain
"cl_wpn_sway_scale" = "1" ( def. "2.6" )
client
"_cl_minimapzoom" = "0" ( def. "1" )
client archive
"_overview_mode" = "0" ( def. "1" ) min. 0.000000 max. 2.000000
client archive
- Overview mode - 0=off, 1=inset, 2=full

"hud_classautokill" = "0" ( def. "1" )
client archive
- Automatically kill player after choosing a new playerclass.
"overview_health" = "0" ( def. "1" )
client archive
- Show player's health in map overview.

"overview_names" = "0" ( def. "1" )
client archive
- Show player's names in map overview.

"overview_tracks" = "0" ( def. "1" )
client archive
- Show player's tracks in map overview.

"overview_locked" = "0" ( def. "1" )
client archive
- Locks map angle, doesn't follow view angle.

"overview_alpha" = "0.1" ( def. "1.0" )
client archive
- Overview map translucency.

"cl_spec_mode" = "6" ( def. "1" )
client archive
- spectator mode
"mp_facefronttime" = "600" ( def. "3" )
game replicated
- After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
"mp_forcecamera" = "1" ( def. "0" )
game replicated
- Restricts spectator modes for dead players
"mp_allowspectators" = "1" ( def. "1.0" )
game replicated
- toggles whether the server allows spectator mode or not
"mp_friendlyfire" = "1" ( def. "0" )
game notify replicated
"sv_stopspeed" = "50" ( def. "100" )
game notify replicated
- Minimum stopping speed when on ground.
"sv_friction" = "8" ( def. "4" )
game notify replicated
- World friction.
"sv_skyname" = "sky_dod_10_hdr" ( def. "sky_urb01" )
game archive replicated
- Current name of the skybox texture
"mp_chattime" = "12" ( def. "10" ) min. 1.000000 max. 120.000000
game replicated
- amount of time players can chat after the game is over
"mp_timelimit" = "15" ( def. "0" )
game notify replicated
- game time per map in minutes
"think_limit" = "0" ( def. "10" )
game replicated
- Maximum think time in milliseconds, warning is printed if this is exceeded.
"sv_turbophysics" = "1" ( def. "0" )
game replicated
- Turns on turbo physics
"mp_limitteams" = "6" ( def. "2" ) min. 1.000000 max. 20.000000
game replicated
- Max # of players 1 team can have over another
"mp_combinemglimits" = "1" ( def. "0" )
game replicated
- Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two
"mp_limit_allies_rifleman" = "3" ( def. "-1" )
game replicated
- Class limit for team: Allies class: Rifleman
"mp_limit_allies_assault" = "2" ( def. "-1" )
game replicated
- Class limit for team: Allies class: Assault
"mp_limit_allies_support" = "2" ( def. "-1" )
game replicated
- Class limit for team: Allies class: Support
"mp_limit_allies_sniper" = "1" ( def. "-1" )
game replicated
- Class limit for team: Allies class: Sniper
"mp_limit_allies_mg" = "1" ( def. "-1" )
game replicated
- Class limit for team: Allies class: Machinegunner
"mp_limit_allies_rocket" = "1" ( def. "-1" )
game replicated
- Class limit for team: Allies class: Rocket
"mp_limit_axis_rifleman" = "3" ( def. "-1" )
game replicated
- Class limit for team: Axis class: Rifleman
"mp_limit_axis_assault" = "2" ( def. "-1" )
game replicated
- Class limit for team: Axis class: Assault
"mp_limit_axis_support" = "2" ( def. "-1" )
game replicated
- Class limit for team: Axis class: Support
"mp_limit_axis_sniper" = "1" ( def. "-1" )
game replicated
- Class limit for team: Axis class: Sniper
"mp_limit_axis_mg" = "1" ( def. "-1" )
game replicated
- Class limit for team: Axis class: Machinegunner
"mp_limit_axis_rocket" = "1" ( def. "-1" )
game replicated
- Class limit for team: Axis class: Rocket
"mp_allowrandomclass" = "0" ( def. "1" )
game replicated
- Allow players to select random class
"dod_bonusroundtime" = "5" ( def. "15" ) min. 5.000000 max. 15.000000
game replicated
- Time after round win until round restarts
"dod_bonusround" = "0" ( def. "1" )
game replicated
- If true, the winners of the round can attack in the intermission.
"mat_forcemanagedtextureintohardware" = "0" ( def. "1" )
"mat_vsync" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- Force sync to vertical retrace
"mat_forcehardwaresync" = "0" ( def. "1" )
"mat_trilinear" = "1" ( def. "0" )
"mat_forceaniso" = "16" ( def. "1" )
"mat_parallaxmap" = "0" ( def. "1" )
"mat_dxlevel" = "95" ( def. "0" )
"mat_antialias" = "8" ( def. "0" )
"mat_texture_limit" = "-1"
- If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
"voice_enable" = "0" ( def. "1" )
archive
"dsp_db_mixdrop" = "0.1" ( def. "0.5" )
"dsp_db_min" = "95" ( def. "80" )
"dsp_mix_min" = "0.21" ( def. "0.2" )
"dsp_dist_max" = "1440" ( def. "1440.0" )
archive
"dsp_dist_min" = "0" ( def. "0.0" )
archive
"snd_musicvolume" = "0" ( def. "1.0" ) min. 0.000000 max. 1.000000
archive
- Music volume
"volume" = ".5" ( def. "1.0" ) min. 0.000000 max. 1.000000
archive
- Sound volume
"snd_surround_speakers" = "2" ( def. "-1" )
"dsp_vol_2ch" = "1" ( def. "1.0" )
"room_type" = "1" ( def. "0" )
"dsp_automatic" = "61" ( def. "0" )
"dsp_room" = "1" ( def. "0" )
"r_shadows" = "2" ( def. "1" )
"r_decal_cullsize" = "0" ( def. "5" )
- Decals under this size in pixels are culled
"r_overlayfademax" = "2000" ( def. "2000.0f" )
"r_overlayfademin" = "1750" ( def. "1750.0f" )
"tv_port" = "27020" ( def. "player\jump.wav" )
- Host SourceTV port
"clientport" = "27005" ( def. "ambient\windlowandrustle.wav" )
- Host game client port
"hostport" = "27015" ( def. "ambient\windcracksandsnaps.wav" )
- Host game server port
"r_waterforcereflectentities" = "1" ( def. "0" )
"r_waterforceexpensive" = "1" ( def. "0" )
"mat_monitorgamma" = "2.15" ( def. "2.2" ) min. 1.600000 max. 2.600000
- monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
"mp_decals" = "500" ( def. "200" )
archive
"r_decals" = "500" ( def. "2048" )
"r_rootlod" = "0.000000" ( def. "0" ) min. 0.000000 max. 7.000000
- Root LOD
"r_lod" = "-5" ( def. "-1" )
"hostname" = "Day of Defeat" ( def. "" )
- Hostname for server.
"deathmatch" = "1" ( def. "0" )
notify
- Running a deathmatch server.
"tv_transmitall" = "1" ( def. "0" )
replicated
- Transmit all entities (not only director view)
"con_enable" = "1" ( def. "0" )
archive
- Allows the console to be activated.
"cl_downloadfilter" = "nosounds" ( def. "all" )
archive
- Determines which files can be downloaded from the server (all, none, nosounds)
"cl_forcepreload" = "1" ( def. "0" )
archive
- Whether we should force preloading.
"cl_logofile" = "materials/vgui/logos/.vtf" ( def. "materials/decals/spraylogo.vtf" )
archive
- Spraypoint logo decal.
"mat_show_texture_memory_usage" = "0"
- Display the texture memory usage on the HUD.
"mat_texturelist_files" = "1"
"mat_texturelist_directories" = "0"
"mat_texture_list_all" = "0"
- If this is nonzero, then the texture list panel will show all currently-loaded textures.
"cl_showpluginmessages" = "0" ( def. "1" )
archive
- Allow plugins to display messages to you
"jpeg_quality" = "100" ( def. "90" )
- jpeg screenshot quality.
"password" = "cbtwar" ( def. "" )
archive
- Current server access password
"cl_updaterate" = "100" ( def. "20" )
archive
- Number of packets per second of updates you are requesting from the server
"rate" = "30000" ( def. "10000" )
- Max bytes/sec the host can receive data
"cl_cmdrate" = "100" ( def. "30" ) min. 10.000000 max. 100.000000
archive
- Max number of command packets sent to server per second
"name" = "FnX" ( def. "unnamed" )
archive
- Current user name


Je n'y avais pas pensé à la cvar differences, je vais aussi regarder de mon côté si je trouve une piste.
29/12/2010 12h30 #7 
-fL-
dRu
Capitaine
Capitaine


J'aoute aussi la partie concernant le réglage des graphismes au maximum. Il y a pas mal de chance que le soucis vient d'ici:

//Graphisme au maximum

budget_show_history 1
cl_phys_props_enable 1
cl_ragdoll_physics_enable 1
cl_show_splashes 1
cl_ejectbrass 1
cl_forcepreload 1
cl_phys_props_enable 1
cl_phys_props_max 1
cl_wpn_sway_scale 1
jpeg_quality 100
mat_forceaniso 16
mat_trilinear 1
mat_wateroverlaysize 256
mat_vsync 1
mat_hdr_level 2
mat_hdr_enabled 2
mat_picmip -5
mat_reducefillrate 0
mat_antialias 8
mat_aaquality 2
mat_bloomscale 1
mat_bumpmap 1
mat_clipz 0
mat_fastnobump 0
mat_fastspecular 1
mat_mipmaptextures 1
mat_specular 1
mat_picmip 0
mp_decals 500
muzzleflash_light 1
r_occlusion 1
r_propsmaxdist 5000000
r_renderoverlayfragment 1
r_waterforceexpensive 1
r_waterforcereflectentities 1
r_cheapwaterstart 0
r_cheapwaterend 0
r_avglight 1
r_decal_cullsize 0
r_decals 2048
r_drawdetailprops 1
r_drawflecks 1
r_drawmodeldecals 1
r_dynamic 1
r_eyes 1
r_lightaverage 1
r_shadows 2
r_shadowrendertotexture 1
r_teeth 1
r_lod -5
r_rootlod -7
r_3dsky 1
rope_averagelight 1
rope_smooth 1
rope_subdiv 1
rope_wind_dist 1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
29/12/2010 12h34 #8 
SlyK
stuxnet.
Lieutenant-colonel
Lieutenant-colonel


Y'a une tonne de Boolean qui sont faux ^^
29/12/2010 13h30 #9 
YOULAIII
Memento.DOD:S
Caporal
Caporal


Merci beaucoup fL pour ta réponse bien détaillé Souriant
Bon courage à toi Grand Sourire
29/12/2010 14h07 #10 
-fL-
dRu
Capitaine
Capitaine


SlyK a écrit:Y'a une tonne de Boolean qui sont faux ^^


Tu parles à propos de la liste générée suite à la commande "differences"? ou des cvar de mon deuxième post sur les graphisms?

Je reprécise que les démos sont vieilles, elles datent du 09/2006 au 02/2007.
Autres choses, ce problème semble moins important sur des maps comme salerno.
31/12/2010 18h09 #11 
-fL-
dRu
Capitaine
Capitaine


petit up car j'aimerai bien résoudre ce problème et commencer mes startmovies Souriant
01/01/2011 17h48 #12 
m'Thy
Astoria
Général de brigade
Général de brigade


Rapport avec la MAJ palermo ?
01/01/2011 18h53 #13 
-fL-
dRu
Capitaine
Capitaine


les démos sont de bien avant la maj palermo. Je ne pense pas qu'il y ait un rapport avec celle-ci.
Je pense que c'est lié au HDR. Je vois pas quels sont les bons réglages pour avoir un effet correct de lumière sans ce problème.
01/01/2011 20h48 #14 
#Natal
Team iLuminate
Major
Major


perso ça me le fait quand je suis en spec ...
02/01/2011 00h13 #15 
-fL-
dRu
Capitaine
Capitaine


je viens de vérifier, le problème est présent sur les maps coire_rc3 et donner.
Sur salerno, anzio, et argentan ça m'a l'air plutot pas mal.
02/01/2011 16h49 #16 
-fL-
dRu
Capitaine
Capitaine


je trouve pas l'endroit où ça coince :'( :'(
02/01/2011 16h51 #17 
SlyK
stuxnet.
Lieutenant-colonel
Lieutenant-colonel


-fL- a écrit:
SlyK a écrit:Y'a une tonne de Boolean qui sont faux ^^


Tu parles à propos de la liste générée suite à la commande "differences"? ou des cvar de mon deuxième post sur les graphisms?

Je reprécise que les démos sont vieilles, elles datent du 09/2006 au 02/2007.
Autres choses, ce problème semble moins important sur des maps comme salerno.


Dans les deux ^^

Test de mettre cette variable:

r_pixelfog "0"
02/01/2011 18h17 #18 
-fL-
dRu
Capitaine
Capitaine


SlyK a écrit:
-fL- a écrit:
SlyK a écrit:Y'a une tonne de Boolean qui sont faux ^^


Tu parles à propos de la liste générée suite à la commande "differences"? ou des cvar de mon deuxième post sur les graphisms?

Je reprécise que les démos sont vieilles, elles datent du 09/2006 au 02/2007.
Autres choses, ce problème semble moins important sur des maps comme salerno.


Dans les deux ^^

Test de mettre cette variable:

r_pixelfog "0"


Le problème est que sur les anciennes version que j'utilise cette cvar n'existe pas Souriant
Je pense qu'il y a eu pas mal de changement de cvar avec la maj palermo
05/01/2011 23h19 #19 
-fL-
dRu
Capitaine
Capitaine


Bon toujours pas d'idée? Souriant
Les fêtes sont passées maintenant, y a pas des moviemakers dans le coin?
SOS Didrole !!! Grand Sourire
06/01/2011 09h14 #20 
Adriano10
Memento.DOD:S
Adjudant
Adjudant


Question bête, as tu essayer de le lancé en dxlevel 81 ?

Aide/Support Vidéo

 


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